10/28/2023 0 Comments Minetest privilegesAnd don't forget to restart the stopped server. Make sure that the data are correctly transferred before removing the obsolete server. But you will more likely have to wait for individual updates from their respective developers before considering an import. If you customized the " /minetest/nf" file, manually reproduce your changes.Īlso remember to copy any plugins and other modules if they remain compatible with the new version. From the new server lobby, open the file manager to transfer the previously copied directory. In FileZilla, copy locally this directory " /minetest/worlds". So start by stopping your two servers from the lobby options: Options>Persistent server>Stop the serverįrom the old server lobby, open the file manager (FTP client): Options>Persistent server>Open the file manager Then all you need to do is import the data from your old server. Your new server will indeed be created by default in its most recent version. To update your server, you will first need to create a new dedicated server on RomStation. When a server update is available, you are notified directly from the lobby activity logs. You are now a server administrator and can use all the commands authorized by your new privileges directly from the game chat: In the game chat (T key), enter the command " /grant myPseudo all" to activate your permissions. Restart the stopped server before connecting to it in game without leaving the lobby. It is easy to forget because the window does not come to the fore and this error is the source of some confusion. When you save a file with your text editor in FileZilla (the integrated FTP client), a window opens asking you to validate the upload of the edited file to the server. Replace it with this line without forgetting to enter your identifier in place of the value myPseudo: In FileZilla, edit the file " /minetest/nf" and find the following line: Still from the lobby, now open the file manager (FTP client): Options>Persistent server>Open the file manager To do this, start by stopping the server from the options in the lobby: Options>Persistent server>Stop the server Minetest.After creating your server, the first thing you will want to do is become an administrator (OP). "zstd" method for compress/decompress (5.7.0) the amount of data in mod storage is not constrained by When using a mod storage backend that is not "files" or "dummy", VoxelManip:get_light_data accepts an optional buffer argument (5.7.0) allows get_sky to return a table instead of separate values (5.6.0) sprite-sheet particle animations can by synced to the lifetime particle textures support smooth fade and scale animations, and particlespawners support texpools and animation of properties, dynamic_add_media supports passing a table with options (5.5.0) ABM supports min_y and max_y fields in definition (5.5.0) thus changing the range of values from 0-179 to 0-240 (5.5.0) degrotate param2 rotates in units of 1.5° instead of 2° nodedef's use_texture_alpha accepts new string modes (5.4.0) Version 5.1 of Lua is used, but many people run LuaJIT for greater performance. The API is accessed using Lua, an easy-to-use programming language. Whether get_velocity() and add_velocity() can be used on players (5.4.0) Minetest has a scripting API, which is used to program games and mods, creating whole new experiences or extending existing ones. Whether Collision info is available to an objects' on_step (5.3.0) Whether minetest.find_path is functional (5.2.0) Whether AreaStore's IDs are kept on save/load (5.1.0) Whether formspec_version may be used (5.1.0) Specifies whether binary data can be uploaded or downloaded using Object selectionbox is settable independently from collisionbox objects (ie: players and lua entities) (5.0.0) Chat messages are no longer predicted (0.4.16) add_entity supports passing initial staticdata to on_activate Unique Area ID for AreaStore:insert_area (0.4.14) Texture grouping is possible using parentheses (0.4.11) Tree and grass ABMs are no longer done from C++ (0.4.8) The transparency channel of textures can optionally be used on Get_all_craft_recipes_works = true, - 0.4.7 Minetest.features: Table containing API feature flags version/release number)Ĭan be manually read from nf in the game's root directory. Minetest.get_game_info(): returns a table containing information about theĬurrent game. Does not include disabled mods, even if they are installed.minetest.get_modnames(): returns a list of enabled mods, sorted alphabetically.Works regardless of whether the mod has been loaded yet.Returns nil if the mod is not enabled or does not exist (not installed).minetest.get_modpath(modname): returns the directory path for a mod,Į.g.minetest.get_current_modname(): returns the currently loading mod's name,.'minetest' namespace reference ¶ Utilities ¶
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